Wiki / Teams
Teams
Invite-only groups under a unique 3-letter tag like [FIS]. One team per player. Shared vault, team chat, team trust on claims, no friendly fire. Live since 18 Sep 2026.
Founding
/team create <TAG> <player> <player> — the tag is exactly 3 letters A–Z, unique. The two named players must be online and teamless. Both get a chat invite and must /team accept within 2 minutes; any of the three can /team deny.
| Condition | Detail |
|---|---|
| Cost | 64 diamond blocks, carried by the founder |
| When charged | Only when the second co-founder accepts — never earlier, never partially |
| Cancelled by | Deny, timeout, tag taken meanwhile, anyone joining another team, founder offline or short on blocks |
| Result | Founder is leader, the two co-founders are recruits (tier I cap 3, already full) |
Ranks
| Rank | Can |
|---|---|
| Leader | Everything: invite, kick, promote, demote, disband, gradient, PvP toggle, vault access, board. Bold tag. One per team. |
| Officer | Invite, kick recruits, place/remove the board |
| Recruit | Vault (if the floor allows), team chat, benefits from team trust |
A leaving leader hands over to the longest-standing member; if alone, the team disbands.
Tiers
Caps come from the sticky tier. Both bars are averages over current members and both must pass. Recipe advancements do not count — only the 126 gameplay ones. Playtime is total time in the world. A tier, once earned, never drops.
| Tier | Cap | Min members | Avg advancements | Avg playtime |
|---|---|---|---|---|
| I | 3 | — | — | — |
| II | 9 | 3 | 55 / 126 | 48 h |
| III | 27 | 9 | 96 / 126 | 96 h |
Vault
One shared virtual chest per team — /vault or /team vault. Everyone sees the same live inventory; it is not a block and hoppers cannot touch it. Size follows the tier and never shrinks below its last used slot:
| Tier | Size |
|---|---|
| I | 9 slots (one row) |
| II | 27 slots (chest) |
| III | 54 slots (double chest) |
The leader gates access with /team vault access <leader|officer|recruit> (default recruit — every member). /team vault access alone shows the current size and floor. The leader always qualifies.
Claims
Stand on a chunk you own: /team trust [rank] gives your team build+use there. Membership is read live — future joins qualify, leavers lose it instantly. The optional rank is a floor (officer = officers and the leader). /team untrust clears it. Personal /trust <name> is separate and unchanged. See Claims.
Board and info
/team board (leader/officer, on an owned claimed chunk) plants one plaque per team: tag, tier, both progress bars, PvP state, roster. Refreshes every 10 seconds; run again to move, /team board remove to clear. Bedrock may not see plaques — /team info is the same card in chat.
Tag rules
The tag shows in tab, chat, and on the above-name hologram (tier next to the hearts). Nicks cannot imitate tags: bracket shapes, 3-letter leading tokens, and copies of live tags are rejected, and an existing nick that copies a newly founded tag resets to the IGN. Nicks are also one word, A–Z a–z 0–9 (no underscores), max 16 characters.
Commands
| Command | Who |
|---|---|
/team create <TAG> <p1> <p2> | teamless, with 64 diamond blocks |
/team accept / /team deny | co-founders and invitees |
/team invite <player> | leader, officer |
/team kick <player> | leader (officer: recruits) |
/team promote / /team demote | leader |
/team leave / /team disband | member / leader |
/team gradient <mini> / /team pvp | leader |
/team trust [rank] / /team untrust | claim owner in a team |
/team vault / /vault | members at the floor or above |
/team vault access [rank] | view: members · set: leader |
/team board / /team board remove | leader, officer |
/team info / /tc <message> | anyone / members |
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