Wiki / Teams

Teams

Invite-only groups under a unique 3-letter tag like [FIS]. One team per player. Shared vault, team chat, team trust on claims, no friendly fire. Live since 18 Sep 2026.

Founding

/team create <TAG> <player> <player> — the tag is exactly 3 letters A–Z, unique. The two named players must be online and teamless. Both get a chat invite and must /team accept within 2 minutes; any of the three can /team deny.

ConditionDetail
Cost64 diamond blocks, carried by the founder
When chargedOnly when the second co-founder accepts — never earlier, never partially
Cancelled byDeny, timeout, tag taken meanwhile, anyone joining another team, founder offline or short on blocks
ResultFounder is leader, the two co-founders are recruits (tier I cap 3, already full)

Ranks

RankCan
LeaderEverything: invite, kick, promote, demote, disband, gradient, PvP toggle, vault access, board. Bold tag. One per team.
OfficerInvite, kick recruits, place/remove the board
RecruitVault (if the floor allows), team chat, benefits from team trust

A leaving leader hands over to the longest-standing member; if alone, the team disbands.

Tiers

Caps come from the sticky tier. Both bars are averages over current members and both must pass. Recipe advancements do not count — only the 126 gameplay ones. Playtime is total time in the world. A tier, once earned, never drops.

TierCapMin membersAvg advancementsAvg playtime
I3
II9355 / 12648 h
III27996 / 12696 h

Vault

One shared virtual chest per team — /vault or /team vault. Everyone sees the same live inventory; it is not a block and hoppers cannot touch it. Size follows the tier and never shrinks below its last used slot:

TierSize
I9 slots (one row)
II27 slots (chest)
III54 slots (double chest)

The leader gates access with /team vault access <leader|officer|recruit> (default recruit — every member). /team vault access alone shows the current size and floor. The leader always qualifies.

Claims

Stand on a chunk you own: /team trust [rank] gives your team build+use there. Membership is read live — future joins qualify, leavers lose it instantly. The optional rank is a floor (officer = officers and the leader). /team untrust clears it. Personal /trust <name> is separate and unchanged. See Claims.

Board and info

/team board (leader/officer, on an owned claimed chunk) plants one plaque per team: tag, tier, both progress bars, PvP state, roster. Refreshes every 10 seconds; run again to move, /team board remove to clear. Bedrock may not see plaques — /team info is the same card in chat.

Tag rules

The tag shows in tab, chat, and on the above-name hologram (tier next to the hearts). Nicks cannot imitate tags: bracket shapes, 3-letter leading tokens, and copies of live tags are rejected, and an existing nick that copies a newly founded tag resets to the IGN. Nicks are also one word, A–Z a–z 0–9 (no underscores), max 16 characters.

Commands

CommandWho
/team create <TAG> <p1> <p2>teamless, with 64 diamond blocks
/team accept / /team denyco-founders and invitees
/team invite <player>leader, officer
/team kick <player>leader (officer: recruits)
/team promote / /team demoteleader
/team leave / /team disbandmember / leader
/team gradient <mini> / /team pvpleader
/team trust [rank] / /team untrustclaim owner in a team
/team vault / /vaultmembers at the floor or above
/team vault access [rank]view: members · set: leader
/team board / /team board removeleader, officer
/team info / /tc <message>anyone / members

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