Wiki / Claims

Claims

A claim is one 16×16 chunk. Only you and people you trust can build there. Stand where you want the house and type /claim.

The two-chunk gap

You cannot claim right next to a stranger. Keep two empty chunks between you. Your own claims can touch.

How many chunks

Playtime ranks set the base limit. Voting all four sites in one day adds +1 chunk on top — it stays. Check with /claimbalance.

RankPlaytimeClaim chunks
New—4
Regular16 hours8
Elder32 hours12
Legend48 hours16

A few gifted ranks have higher caps. /ranks shows yours.

Friends

/trust <name> on the chunk you are standing in lets them build and use things there. /untrust takes it back.

/trust region <player> does the same for every connected chunk of that claim. A second base that does not touch this one is left alone. /trust region <team> trusts that team at recruit and above on the same region. /untrust region <player|team> removes it. If a player name and a team tag are the same word, the player wins.

Next door

/neighbour <name> is spacing only — they can claim in your two-chunk buffer. It does not let them build on your land.

/claim transfer <name> hands the chunk over. They must accept and have a free slot. After that you two can sit next to each other on that plot.

What a claim stops

Strangers cannot break, place, or use your stuff. Explosions, fire, pistons and liquid from outside are blocked at the edge. Crops and animals in the claim stay yours.

If someone still griefs you, that is on the world grid. Tell staff. Do not “get them back.”

The End cannot be claimed. The Wither still breaks blocks inside claims — summon it in the open.

Claim flags

Stand in a chunk you own and type /claimflags. The menu is three rows: Visitors, Building, and Protection. Only the owner can change flags. Trusted friends can still build and use the chunk when the visitor buttons are red. Flags are for people who are not trusted, and for what can damage the chunk. The menu changes this chunk only. PvP is always off. There is no PvP flag.

Visitors

Who else can use doors, buttons, and chests. Green means anyone. Red means locked. You and trusted players always can. Never grants break or place. Default is locked.

FlagPublicPrivate
DoorsVisitors can useVisitors cannot
TrapdoorsVisitors can useVisitors cannot
Fence gatesVisitors can useVisitors cannot
ButtonsVisitors can useVisitors cannot
LeversVisitors can useVisitors cannot
Pressure platesVisitors can useVisitors cannot
ContainersVisitors can open chests and barrelsVisitors cannot

The emerald on the right, or /claimflags shop public, opens or locks that whole row. It does not change building or protection. Chest shop signs still work when chests stay locked.

Building

Who can break and place on this chunk. Default is only you and people you trust. Open it and anyone can break and place. Green means anyone.

Protection

What can damage this chunk. Green in the menu means blocked. Red means it can happen. Toggle one at a time. Not changed when you open visitor use.

FlagDefaultIf you allow it
ExplosionsBlocked — mobs never; owner TNT only on this landCreepers and TNT can break this chunk
LiquidsFlow stops at the claim edgeWater and lava can flow in
FireFire cannot burn this claimFire can burn and spread
PistonsPistons stop at the claim edgePistons can push blocks in

Chat works too: /claimflags doors public, /claimflags explosions private, /claimflags list.

Leaving

/unclaim drops the chunk you are standing in. Do not unclaim a shop you still want.

This page

One vote per visitor. Comments are public.

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