Wiki / Claims
Claims
A claim is one 16×16 chunk. Only you and people you trust can build there. Stand where you want the house and type /claim.
The two-chunk gap
You cannot claim right next to a stranger. Keep two empty chunks between you. Your own claims can touch.
How many chunks
Playtime ranks set the base limit. Voting all four sites in one day adds +1 chunk on top — it stays. Check with /claimbalance.
| Rank | Playtime | Claim chunks |
|---|---|---|
| New | — | 4 |
| Regular | 16 hours | 8 |
| Elder | 32 hours | 12 |
| Legend | 48 hours | 16 |
A few gifted ranks have higher caps. /ranks shows yours.
Friends
/trust <name> on the chunk you are standing in lets them build and use things there. /untrust takes it back.
/trust region <player> does the same for every connected chunk of that claim. A second base that does not touch this one is left alone. /trust region <team> trusts that team at recruit and above on the same region. /untrust region <player|team> removes it. If a player name and a team tag are the same word, the player wins.
Next door
/neighbour <name> is spacing only — they can claim in your two-chunk buffer. It does not let them build on your land.
/claim transfer <name> hands the chunk over. They must accept and have a free slot. After that you two can sit next to each other on that plot.
What a claim stops
Strangers cannot break, place, or use your stuff. Explosions, fire, pistons and liquid from outside are blocked at the edge. Crops and animals in the claim stay yours.
If someone still griefs you, that is on the world grid. Tell staff. Do not “get them back.”
The End cannot be claimed. The Wither still breaks blocks inside claims — summon it in the open.
Claim flags
Stand in a chunk you own and type /claimflags. The menu is three rows: Visitors, Building, and Protection. Only the owner can change flags. Trusted friends can still build and use the chunk when the visitor buttons are red. Flags are for people who are not trusted, and for what can damage the chunk. The menu changes this chunk only. PvP is always off. There is no PvP flag.
Visitors
Who else can use doors, buttons, and chests. Green means anyone. Red means locked. You and trusted players always can. Never grants break or place. Default is locked.
| Flag | Public | Private |
|---|---|---|
| Doors | Visitors can use | Visitors cannot |
| Trapdoors | Visitors can use | Visitors cannot |
| Fence gates | Visitors can use | Visitors cannot |
| Buttons | Visitors can use | Visitors cannot |
| Levers | Visitors can use | Visitors cannot |
| Pressure plates | Visitors can use | Visitors cannot |
| Containers | Visitors can open chests and barrels | Visitors cannot |
The emerald on the right, or /claimflags shop public, opens or locks that whole row. It does not change building or protection. Chest shop signs still work when chests stay locked.
Building
Who can break and place on this chunk. Default is only you and people you trust. Open it and anyone can break and place. Green means anyone.
Protection
What can damage this chunk. Green in the menu means blocked. Red means it can happen. Toggle one at a time. Not changed when you open visitor use.
| Flag | Default | If you allow it |
|---|---|---|
| Explosions | Blocked — mobs never; owner TNT only on this land | Creepers and TNT can break this chunk |
| Liquids | Flow stops at the claim edge | Water and lava can flow in |
| Fire | Fire cannot burn this claim | Fire can burn and spread |
| Pistons | Pistons stop at the claim edge | Pistons can push blocks in |
Chat works too: /claimflags doors public, /claimflags explosions private, /claimflags list.
Leaving
/unclaim drops the chunk you are standing in. Do not unclaim a shop you still want.
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