Wiki / Contract scrolls

Contract scrolls

A contract board (a lectern near spawn, with a floating label on Java that explains the walk, the pay, the beam, the penalty and how many scrolls are left today) hands out sealed scrolls. Every scroll has another player's name on it. You carry it to them and get paid for the trip. They open it, find a task inside, sign it, do the task, collect the reward — and a new sealed scroll for someone else lands in their hand. One contract becomes the next courier's job, so the scrolls keep moving around the server as long as people finish them.

Nobody has to play. Declining a contract costs nothing and no scroll ever takes anything from you. The one thing the board minds is a courier who takes a sealed scroll and throws it away — that closes the board to them for a while (see strikes).

On this page

Quick start

  1. Right-click the board. A sealed scroll appears in your hand. Hover it: who it is for, the meeting spot, your pay, time left.
  2. Walk, ride, sail, glide or take a portal there. Your compass points at the spot and a bar above your hotbar shows distance and direction. Teleport commands are refused while you carry it.
  3. Within 16 blocks of the spot, right-click the player. You are paid. They get the open scroll.
  4. Nobody there? Right-click the ground instead. You are still paid; they collect it later with /contracts collect.
  5. Got a contract yourself? Right-click to sign, do the task, right-click when it says Done!. Reward, then the next sealed scroll to carry.
  6. Stuck? /contracts help.

The four faces of a scroll

A scroll is one item that changes as it moves. Its name, icon and hover text tell you what state it is in and what a right-click will do.

Looks likeHover showsRight-click does
Sealed Scroll for <name> — tied, wax seal in the tier colourWho it is for, meeting spot and how far, your pay, time left to deliverOn that player at the meeting spot: hands it over. On the ground at the meeting spot: leaves it for them. Anywhere else: tells you where to go.
Contract: <title> — open scrollThe task, the exact reward, who brought it, time left to signSigns it. Or right-click the board with it to decline.
Contract: <title> (7/12) — signed, with a quillLive progress bar, the reward, time leftNothing until done. Then: hands in, pays out, gives the next sealed scroll.
Old Scroll — grey"This scroll isn't valid any more"Removes it. This is a scroll that was already handed in, declined or ran out of time (a duplicate, or one that outlived its timer in a chest).

Scrolls do not stack, cannot be put in item frames or pushed by hoppers, and go to your death chest like everything else if you die. The icons come from the server resource pack; if a scroll looks like plain paper, rejoin once.

Carrying a scroll

Picking one up

Who the scroll is addressed to

The board chooses the addressee when you pick up. Someone can be chosen only if they:

Among everyone who qualifies, the board prefers, in order: players in your world within 1,500 blocks, then anyone else in your world, then players in other dimensions. It does not pick the furthest player. Inside each of those groups it picks whoever has accepted the fewest deliveries today — a scroll already on its way to them counts — and only then people you have never delivered to. Ties are broken at random. So five people at the board share the scrolls instead of one name coming up every time, and you still meet new people before you meet the same ones again.

The tier of the contract inside is rolled for the addressee's playtime, not yours — see seal colours. The task stays hidden until the scroll is opened.

The trip

Handing over

Lost and dropped scrolls

Strikes and standing

When you take a sealed scroll, the person written on it is told a courier is coming. If you then bin the scroll, they waited for nothing and one of the day's scrolls was tied up for ten minutes. So the board keeps count.

Courier pay

Pay is fixed when the scroll is sealed, from the straight-line distance between you (at the board, or wherever you just finished a contract) and the addressee at that moment. It is written on the scroll, so you know what the trip is worth before you set off.

TripLevelsChronicle XP
under 500 blocks35
500 – 1,500610
1,500 – 4,000915
4,000 and more1220
meeting spot in another dimension+5+10

Chronicle XP is the community XP on the scoreboard. Levels are vanilla experience levels. Three things reduce pay:

Leaving a scroll at the spot pays exactly the same as handing it over. There is no bonus for finding the person.

Receiving a contract

  1. A courier hands you a scroll, or you /contracts collect one left for you. It arrives open. Hover it: the task, the exact reward, who carried it, and how long you have to decide.
  2. Sign by right-clicking it. Your task timer starts now (see seal colours for how long). Decline by right-clicking the board with it: it goes back into the pool for someone else and nothing is held against you. An open scroll you neither sign nor decline disappears after 24 hours.
  3. You can hold 3 signed contracts at once. A fourth open scroll waits until you finish or decline one.
  4. Only the person named on it can sign or hand in a contract. Someone else holding it is told whose it is.
  5. Do the task. The scroll's name counts up (Contract: Bone Collector (7/15)) and a progress bar shows above your hotbar as you go. When the count is reached the scroll says Done! and chimes.

How tasks are counted

Progress is recorded on the scroll, not in your pockets: a signed scroll keeps counting even if it is in a chest or your death chest. If you hold two signed contracts of the same kind (say two kill contracts that both want skeletons), a kill counts on both. Nothing counts while you are in Creative or Spectator, or vanished.

TaskCountsDoes not count
KillMobs you kill yourself (your hit lands the kill). Spawner-born mobs count half — two spawner kills tick the counter once.Players. Mobs killed by your wolves, TNT or lava without your final hit.
Break / mineBreaking the listed block. Ore tags cover both stone and deepslate variants. Crops count only when fully grown.Blocks you placed yourself in the last 10 minutes — no place-and-break farming. Silk Touch is fine; the block type is what counts.
CraftItems that come out of a crafting table or your inventory grid, including shift-click batches (a full shift-click of 64 counts 64).Items from other players' chests, shops or trades.
SmeltAnything you take out of a furnace, blast furnace or smoker — the number of items taken.Items pulled out by hoppers. Campfires.
FishFish actually caught on a rod (cod, salmon, tropical fish, pufferfish for Angler).Junk and treasure catches. Fish killed with a sword.
BreedBaby animals born from two parents you fed.Animals bred by someone else standing next to you.
TravelHorizontal distance you actually cover, measured once a second: walking, boats, horses, carts, gliding all count. Nether blocks count the same as Overworld blocks.Any jump of more than 25 blocks in a second — teleports, portals, pearls and being moved by others don't add distance. Falling or climbing (vertical).
SleepActually lying down in a bed (night or thunderstorm, not too many monsters nearby).Clicking a bed by day to set your spawn.
PlacePlacing the listed block (a beacon for Beacon Keeper). Picking it up and placing it again counts again.—
VisitStanding 3 seconds inside a named area.Not active yet — Market Day is waiting for the market hall to be mapped.

Handing in

Seal colours and what decides them

The wax on a sealed scroll tells the courier and the receiver how hard the task inside is, and therefore how well it pays. The task itself is hidden until it is opened.

SealTierBase pay on completionTime to finish after signingTypical extra reward
GreyEasy3 levels, 10 Chronicle XP3 daysIron and gold, bottles o' enchanting, pearls, a saddle or name tag, a Simple enchant book
GreenMedium6 levels, 20 Chronicle XP5 days4 shulker shells, 2 netherite ingots, 32 obsidian or lapis blocks, a trident, Looting III, a Unique enchant book
PurpleHard10 levels, 40 Chronicle XP7 days8 shulker shells, 4 netherite ingots, 8 echo shards, 2 totems of undying, an Ultimate book
GoldWeekly20 levels, 100 Chronicle XP7 days6 enchanted golden apples, 8 netherite ingots, 16 echo shards, a Legendary book
BlackGrand30 levels, 200 Chronicle XP30 daysNot issued yet — no Grand contracts exist. Its odds fold into Gold for now.

What decides the colour

The tier is rolled when the courier picks up, against the receiver's total playtime on the server (the same playtime that drives ranks). New players get easy tasks they can actually finish; veterans get the fortress sweeps and warden hunts.

Receiver's playtimeGreyGreenPurpleGoldBlack
under 2 hours100%————
2 – 24 hours70%30%———
24 – 100 hours50%32%15%3%—
100 – 300 hours25%35%27%10%3%
over 300 hours15%30%33%15%7%

Two more things shape which contract you get:

Every contract

39 contracts are live. The reward listed is on top of the tier's base pay above. "Book" means an AdvancedEnchantments book of that enchant, given at level I with a 100% success rate; if the custom book cannot be made you get the bracketed fallback instead.

Grey — Easy

ContractTaskReward
First StepsSleep in a bed4 iron blocks (one-off)
WoodcutterFell 64 logs8 iron blocks
FarmhandHarvest 64 mature wheat, carrots, potatoes or beetroot16 gold ingots
Coal SeamMine 48 coal oreSmelting book (16 bottles o' enchanting)
Iron StartMine 32 iron ore2 diamonds
TorchbearerCraft 64 torches16 slime balls
BakerCraft 16 bread8 gold ingots and 16 bottles o' enchanting
AnglerCatch 8 fishAquatic book (16 bottles o' enchanting)
ShepherdBreed 6 cows, sheep, pigs or chickensSaddle
Bone CollectorKill 15 skeletonsExperience book (16 bottles o' enchanting)
Night WatchKill 20 zombies, husks or drownedGlowing book (16 bottles o' enchanting)
Silk CutterKill 12 spiders or cave spidersDecapitation book (16 bottles o' enchanting)
WandererTravel 1,000 blocks4 ender pearls
BeekeeperCraft 4 honey blocksName tag
SmelterTake 64 items out of furnacesEmber book (16 bottles o' enchanting)
Market DayVisit the market hall16 bottles o' enchanting — not live yet

Green — Medium

ContractTaskReward
Blaze HunterKill 12 blazes4 shulker shells
End WatcherKill 10 endermen4 shulker shells
Creeper SweepKill 15 creepers32 obsidian
Witch HuntKill 4 witchesLooting III book
Hoglin CullKill 8 hoglins32 lapis blocks
Monument GuardKill 10 guardiansTrident
Deep DigMine 24 diamond ore2 netherite ingots
Quartz RunMine 64 nether quartz ore64 quartz blocks
GeodeMine 32 amethyst clustersTelepathy book (4 shulker shells)
Long HaulTravel 3,000 blocksHaste book (4 shulker shells)

Purple — Hard

ContractTaskReward
Debris RunMine 8 ancient debris4 netherite ingots
Fortress BonesKill 20 wither skeletons2 totems of undying
Shell HuntKill 8 shulkers8 shulker shells
Ravager BreakKill 3 ravagers2 totems of undying
The ElderKill an elder guardianTrench book (8 shulker shells)
Evoker PurgeKill 4 evokers8 shulker shells
MarathonTravel 8,000 blocks8 shulker shells
Sculk ClearanceBreak 16 sculk shriekers8 echo shards

Gold — Weekly

ContractTaskReward
The WardenKill a warden6 enchanted golden apples
Debris VeinMine 32 ancient debris8 netherite ingots
Fortress SweepKill 60 blazesTrench book (8 shulker shells) and 16 echo shards
ExplorerTravel 25,000 blocksLava Walker book (8 shulker shells)
Beacon KeeperPlace a beacon8 netherite ingots
Shell CollectorKill 24 shulkers6 enchanted golden apples

The End is not open yet, so End Watcher wants Overworld endermen and the shulker contracts wait for the portal. Sculk and the Warden are in ancient cities.

Rewards in detail

Timers and limits at a glance

WhatValue
Fresh scrolls on the board per day (server-wide)30, resets at midnight UK time
Sealed scrolls you can carry at once1
Time to deliver2 h + 1 h per 2,000 blocks
Sealed scroll out of your inventory before it returns to the board10 min (while online)
Board closed to you after throwing a sealed scroll away3 h, then 6 / 12 / 24 / 48 h per further strike
A strike is forgiven after7 days without another
Anyone at the spot may receive it after30 min
Hand-over radius around the meeting spot16 blocks horizontally, any height
Scroll left at the spot waits for collection24 h
Open scroll waits to be signed24 h
Time to finish after signing3 d grey, 5 d green, 7 d purple and gold
Signed contracts held at once3
Paid deliveries per courier per day10
Deliveries to the same player per day2 (second pays half)
Same contract offered to you again after7 days
Addressee must have been online20 min this session
Streak reward8 shulker shells every 7 consecutive days

Questions

The person I'm delivering to keeps moving. Do I chase them? No. The meeting spot is fixed when you pick up and printed on the scroll. Go there. They have to come back to it (or you leave the scroll there for them).

I got to the spot and they are not online. Right-click the ground. You are paid in full; they have 24 hours to collect it. If you would rather hand it to someone, wait until the scroll is 30 minutes old and anyone at the spot can take it.

I don't want this task. Right-click the board with the open scroll. Costs nothing. You will not be offered a contract you decline any less often, but you also won't see one you completed for 7 days.

Someone gave me a scroll with another name on it. Only that person can sign it. Hand it back or wait: an unsigned scroll expires after 24 hours and returns to the board.

Can I lose anything? No items, no levels. Expired and dropped scrolls just disappear. The one cost is a strike if you throw a sealed scroll away: the board is closed to you for 3 hours the first time, longer each time after.

I took a scroll and the trip is too far. What now? Far trips pay the most, and the timer grows with the distance (2 hours plus an hour per 2,000 blocks), so most are doable. If you really cannot make it, keep the scroll in your inventory and it expires on its own without a strike; the person waiting is told the courier did not make it. Dropping, stashing or burning it is a strike.

The board says it won't give me a scroll for 2 hours. You have a strike. Wait it out; it does not extend unless you throw another scroll away. /contracts shows the time left and your standing.

Does the signed scroll have to be in my hand while I do the task? No. It counts from a chest, your ender chest or your death chest. You need it in hand only to hand in.

Can two people do one contract together? Kills and blocks count for whoever lands them, so no — but each of you can hold your own scroll for the same task and both progress.

Why do I only get grey seals? Under 2 hours of playtime every seal is grey; green starts at 2 hours, purple at 24, gold at 100. It is the receiver's playtime that matters, so a veteran carrying to a newcomer will carry a grey seal.

Bedrock? Everything works — the scroll, hover text, compass, direction bar, sounds. Only the floating label above the board is Java-only.

Does it count kills from a spawner farm? Half. Two spawner mobs tick the counter once. Natural mobs count fully.

I finished but didn't get the item. Check the completion message in chat — it lists exactly what was given and drops items at your feet if your inventory was full. If it named a book you don't have, tell staff with the time; the log shows every reward.

Commands

CommandWhat it does
/contractsWhat you are carrying and holding, where to meet, your streak and lifetime counts, your standing and any board lock
/contracts helpThe rules in six lines
/contracts boardWhere the board is (no teleport — couriers walk)
/contracts collectPick up a scroll left for you, standing within 16 blocks of its meeting spot

Staff: /architectcontracts status, seed <n> (add scrolls to today's board pool), give <player> <contract>, complete <player>, pardon <player> (clear strikes and the board lock), board set, reload.

Newbie-blog version: architectmc.club/blog/contracts.

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